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Capture four globes in four minutes.  

Score as many points as you can.  A point penalty is taken for each second you go overtime.

Additional mastery points are awarded for picking up red, blue or orange score balls.

Overcome obstacles, traps and enemies in each level. 



Game Background


None.  This is a 3D shooter.  Background story is not required. 




Arrow keys direct movement.  The mouse controls player view and direction.





The game has ten levels.  Each level has random elements that alter the game play and level of difficulty each time that it is played.  A level may be mastered using several methods.   It may take several attempts before a level is mastered.





Your player is given a semi-automatic rifle at the start of each level.  Four other weapon types may be found throughout all ten levels.  Additional items like the medical kit, shield power-pac, air-pac, and time-off-the-clock bonus will assist your player in overcoming obstacles. 

Your player has only one life per game. 

By pressing the “H” key, your player is given additional health - however, significant points will be taken from your score.  Therefore, it is important to gain as many points as possible during game play, while still achieving your main objective of capturing all four globes in four minutes.




There are four globes to be captured: red, blue, green and yellow.  Like every object, a globe is picked up by touching it.  In the case of a globe, this is accomplished by jumping up toward it.  A globe may be identified by both its flashing lights and emanation of static sound.

Once the player has captured all four globes, the player must go to the center of the maze and walk through the sparkling victory fountain to complete the level.  A screenshot of the victory fountain’s location will appear briefly after the capture of the fourth globe.



Score Balls


Additional points may be collected by picking up one of three types of score balls:


Blue           1,000 points

Red             500 points

Green          250 points




There are four types of power-ups:


Health                         Player health is increased by 50 points.

Shield Pac                 Player shield damage retention is increased by 50 points.

                                    Once player shield value is zero, player takes direct health damage.


Time                           60 seconds are taken off the clock.


Air-Pac                       Protects the player from poison gas and drowning.





There are five types of weapons.  Separate ammo packs can be picked-up for each weapon type.


Killer Spinner                         Standard automatic rifle.


Arc Laser                               Laser rifle that packs a punch.

                                                Don’t shoot too close to walls.


Flame Stick                           Flamethrower.


Boomerang Blades              Shoots spinning blades that bounce off the walls.


Rocket Launcher                   Doesn’t every 3D shooter have one. 




Capture 4 globes in 4 minutes.  Find extra weapons, power-ups, and score balls along the way. 

Watch your health and your shield, but the clock most of all.  You only live once, but you can die many ways.


Keyboard Controls





"F" key triggers end of level and starts the victory fountain.  Player score is unaffected.





Copyright 2003 Lazy Reptile Studios, LLC.  All Rights Reserved.